Crash Bandicoot Warped Mac
- Crash Bandicoot: Warped feels like a celebration of everything Naughty Dog created with their trilogy and is the perfect finale to their series. The game takes Crash across different time periods that all feel distinct from one another.
- As in Crash Bandicoot 2 you have to collect 25 crystals that are scattered across time before your enemy Dr. Neo Cortex does. But this time the evil witch doctor Uka Uka is with Cortex to find the crystals and take over the world. With help from N. Tropy they build a Time Twister Machine to travel through time with.
- The Crash Bandicoot N. Sane Trilogy which has been recently released on PS4 collects Crash Bandicoot along with Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot 3; Warped. These games have been rebuilt on the framework of the originals, designed to fit with modern games and are a pixel perfect remake which looks better in every way.
Crash Bandicoot 3: Warped (PS4) – All Gem Locations Guide July 1, 2017 by PowerPyx 20 Comments Crash Bandicoot 3: Warped (PS4 Remaster) contains 45 Gems in total (5 Colored Gems and 40 Clear Gems).
Updated onReleased one year after Crash Bandicoot 2, the nutty marsupial's final platformer on the original PlayStation retains all the improvements from the previous game and couples them with a much larger variety than ever before. Is it just the right amount, or did the bandicoot lose his focus along the way? Let's delve into it.
Graphically, Crash Bandicoot: WARPED is very much like its predecessor, which is entirely justified by the fact that it already looked amazing to begin with. There wasn't much else that Naughty Dog could still do with the PlayStation hardware, but what little there was left to cover, you can find it here. The game is packed with little touches that are seldom seen in other PlayStation titles, if ever. From Crash's realistic shadow to the impressive water effects, it's easy to see why so many people claim that WARPED is the best-looking 3D game for this console.
Thanks to the game's time-travelling, globe-trotting shenanigans, the levels are set in many places that weren't seen before, such as medieval lands, pre-historic swamps, pirate seas, and more. Josh Mancell's music still fits the environments like a glove, and the bigger locale assortment means the soundtrack is more varied, even if Bonuses all use a variation of the main theme now and Death Routes share the same melody. As for the spoken dialog, it sounds a bit muffled and low quality compared to the clear voices from the second game, perhaps to save space.
Charles Zembillas's character designs make a triumphant return, thanks in part to the improved graphics. Crash has many more animations than ever before, with a unique death for almost every single enemy and hazard in the game. This not only makes losing a life that much more humorous, but it also makes it something you'll want to do on purpose just to see what happens. It's hilarious to see Crash pop like a balloon after touching some spikes, or have his lower half walk away from him after being cut in half by a knight. There are tons of visual gags like that.
A major addition that comes with this game is Time Trial mode. After beating a level and retrieving its crystal, a golden stopwatch will appear on replays. Pick it up and a timer will start running. Your main objective is, of course, to replay the level as fast as you can, but it's not as simple as it sounds. For one thing, all of the checkpoints are removed, and crates are often replaced with different variants, most notably the all-new yellow time crates. Break one of these and the timer will freeze for the number of seconds displayed on the crate, and that is the key to beat the clock.
Though this adds a lot of replayability, it's hardly a simple afterthought, because Time Trials are interwoven with the game's extra levels. Finishing a Time Trial fast enough will get you a new type of collectible called a relic (sapphire, gold, or platinum, from slowest to fastest, respectively). For each 5 relics you collect, an extra level opens up, adding up to a total of 5 more levels besides the game's regular 25 (though 2 of the extra levels are really just alternate pathways for some old ones). These levels don't have the usual crystals, but they do have more gems and relics, all of which are needed for 100% and the good ending.
Crash Bandicoot Warped Iso
You only need to get all the sapphire relics for 100%, but there's an extra (if useless) little something for devoted players who get all gold ones. Be prepared for many bouts of frustration if you're going for the self-imposed task of getting all the platinum relics, and don't be surprised if it gets addictive when you barely fail to reach your next milestone. Beating the minimum requirements isn't too hard, but the lack of checkpoints does make it more frustrating than it should be.
Crash controls almost exactly the same as before, and he has all his moves from Crash Bandicoot 2. His jump has once again been tweaked, and you can't stop him on a dime while in mid-air if you stop moving (though you can still pull back to reduce the distance and not land on something unpleasant). This is closer to the original game, so it takes a while to get used to if you're coming fresh out of Crash 2, but it ends up feeling natural after a while.
WARPED is also the first game in the series to support DualShock controllers, meaning you can feel various types of vibration under different circumstances. Hardly worth noting, you might think, but it's actually done really well: you'll feel a shock-like vibration when Crash is electrocuted, the whole controller shakes when there are tremors in the vicinity, and you'll feel appropriate amounts of vibration according to what your vehicles are running on, among other neat details. Most games that support this type of controller just make them shake generically in comparison, which is true even for consoles several years younger than the original PlayStation.
In addition to Crash's regular moves, he now gains a super power for every boss he defeats. The first power gives his belly flop a shockwave that can be used to smash stuff nearby. He also gains a double jump and an extended spin attack, which is not only useful for attacking, but also gliding in mid-air. Combining both these moves lets you get across large pits or skipping floating platforms with tricky patterns.
The fourth power is a Fruit Bazooka that does pretty much what its name implies. Every time Crash pulls it out of his pants, a crosshair appears and you can aim all around you. You can't shoot while moving, but it's very useful for destroying Nitro crates from a safe distance, as well as any enemies you might have trouble with or crates you can't reach. For some reason, it also collects goodies that get shot at, so there's that too. It never runs out of ammo, so you can go nuts with it. It actually makes the game a little too easy.
The last super power is the ability to make Crash run twice as fast. This is obviously best used in Time Trials, so it's wise to postpone those until you get this. It's the only way you'll get gold and platinum relics, and even if you're just trying to get sapphire, sprinting is still an obvious benefit.
As always, crates are a major gameplay element, and some minor improvements have been made to them. The crate counter on your HUD now tells you exactly how many crates you've got left to break, which means you don't have to reach the end of the level to find out. The bouncy 10-fruit crates have been tweaked due to Crash's slower bounce introduced in Crash 2: they now give you 2 fruits at a time, so you can get everything out of them twice as fast. There's also a completely new slot crate that rapidly rotates between different contents. Hit it when it stops on something good, but don't take too long, or it will become unbreakable and cost you your chance to get a gem.
Besides the addition of relics, the general system for collecting things is intact. Pick up the crystal in each level, break all the crates to get gems and so forth. One disappointing decision was how they did away with the inventive ways to get colored gems. Now you just get them by going through harder/unlockable pathways. Still, the game does have a couple of secret levels with even more cryptic access methods than in Crash 2, but this time they're completely optional. In fact, beating them will make your completion percentage go beyond 100%...
The gameplay changes both drastically and often in this title, since there are many levels where Crash isn't simply running along a path. He will sometimes swim underwater, control a vehicle, or let his sister Coco take the helm. As a result, WARPED had the most variety in the series upon release. This can be a good or a bad thing, depending on how much you like the new vehicles.
Going underwater may seem weird for a character who's never known how to swim, but that's before you realize Crash is wearing scuba equipment. The game's two underwater levels play strictly in 2D, but you can swim in any direction you want. The water does nothing to hinder Crash's spin attack, so you can still use it normally, and you can swim faster by tapping the jump button repeatedly with rhythm. You can also find a jet-sub that lets you move faster, charge, and shoot.
Coco often takes the spotlight from her brother in certain levels, but she's just there to control certain vehicles, as well as a tiger cub named Pura. He's the replacement for the previous games' warthog and baby polar bear. Pura's default speed is slower than the two of them, but he can charge indefinitely to make up for it, giving you better control over the situation. And hey, it's cute to see him and Coco nuzzle at the end of each level. Aww!
Speaking of cute baby animals that you can ride, Crash gets his very own T-Rex hatchling for very brief moments, and unlike Pura, he's not constantly on the move. He can run faster and jump much higher than Crash, and he can break crates by just ramming into them. It's just a shame you never get to use him for more than a couple of minutes in the entire game, because he's essentially a power-up that's rather fun to use.
The jet-ski is a vehicle controlled by Coco in the middle of the ocean. You'll find yourself launching off ramps at high speed, and you're free to move and stop as you please. These are the first completely open levels in the series, with ample territory to ride through delimited only by buoys. Since you're free to go anywhere inside the boundaries, the camera isn't fixed like usual, which can become a bit problematic when you turn in place, as it only repositions itself when you're moving (for some reason). You'll also notice how nice the water looks for a PlayStation game! Just try not to get too frustrated when you're going for the gem. It's easy to leave a single, lousy crate behind, and these levels are huge compared to anything you've seen in a Crash game before.
Crash can partake in some high speed stunts too. Donning a pair of sunglasses and a rider jacket, the orange boy will sometimes hit the road on a motorcycle and race against Cortex's road hogs. Watch out for police cars and try not to veer off the track, or you'll lose precious time and get left in the dust (though at least you don't lose a life in these levels). Jump over potholes by riding off ramps and hit green turbo pads to do a wheelie. The bike will run much faster while you're doing a wheelie, but steering becomes very difficult (you can prolong your wheelie until you're forced to do a tight turn or hit something). These levels can be quite annoying when you're trying to break all the crates because you can't turn around, forcing you to restart from the beginning whenever you miss one. This is even more of a chore in a secret night level where your headlight is your only means of illumination.
Lastly, you'll be able to take it to the skies on a bi-plane. Though there is some freedom in movement, these levels are usually shaped like a big circle, and you can't wander off too far. Your main objective is to shoot down blimps or airplanes, and a ring race will expect you later on. Your other move is a roll that lets you avoid enemy fire, which is important to keep your health bar above 0% (though you can replenish it by shooting health balloons). The controls are a bit annoying due to the bi-plane constantly snapping back to being parallel to the ground, so aiming at an angle is impractical, as you constantly have to tap up or down.
The one thing everyone can agree about Crash Bandicoot: WARPED is that it boasts more content and variety than its predecessors. Whether it's justified or a turn for the worse depends largely on how much you like all the vehicles. Other than that, it does very few things wrong. It looks, sounds, and plays great (besides all the vehicle quirks anyway), and it definitely deserves a place in every platformer lover's collection.
The good
|
The bad
|
At the Naughty Dog logo, hold Up + X until the title screen appears. Hold Left and press Square, Circle, Square, Start. While playing the game, pause and press Down, X(26), Down. If you entered the code correctly, you will hear the sound of a snort and the game will resume. Press Select to display a debug menu.
Spyro The Dragon demoAt the main menu, press Up(2), Down(2), Left, Right, Left, Right, Square.
Secret warp roomFind all 25 crystals, then fight and defeat Cortex. After the credits, go to the gem in the center of the main room (with Coco and the load/save screen). Step on it to be taken to another warp room with five extra levels.
Secret exit in 'Dino Might!' levelTo reach the secret exit in Level 11: Dino Might! (Warp Room 3), complete the following steps:
1. Earn any 10 relics (Sapphire, Gold, or Platinum). Relics are rewards for beating best times in speedruns. After completing a level for the first time, you can pick up a stopwatch at the start of the level and do the speedrun. Getting 10 relics unlocks Level 27 in the secret warp room. While in the center of the warp area (from where you select levels), stand on the orange button in the middle to be taken to the basement where Level 27 can be started.
2. Play Level 27: Hang' Em High, collect the yellow gem at the end, and complete the level. You will walk right into the gem at the end.
3. Play Level 11: Dino Might! (Warp Room 3). Approximately one minute into the level, before the dinosaur egg, you can activate the yellow gem path. This is why the yellow gem is needed -- without it you only see the outlines of the platform and cannot activate it.
4. The secret exit is found on this yellow gem path. Keep playing until the big dinosaur chases after you. At the start of the dinosaur chase, there are two pterodactyls (flying dinosaurs) sitting on tree trunks. Jump onto the second one to trigger the secret exit.
Play Level 14: Road Crash (Warp Room 3). You will be driving a motorcycle in this level. At the start of the level, drive slowly and stick to the left side of the road. On the left side is a yellow road sign with a black alien head on it. Knock over the sign with your motorcycle to trigger the secret exit.
105% completionCollect all relics and gems, including those from the Hot Coco and Eggipus Rex bonus levels. The relics that are collected must be at least gold or platinum. Then, approach Crash's sister, next to the save spot, to find another clear gem. Take the gem to view a nice fireworks display and finish with a 105% completion status.
Alternate credits screenCollect all crystals, relics, and gems to gain a 48% completion and a new credits screen featuring Cortex and Tropy fighting over Uka Uka as babies will be unlocked.
Skip intermission sequenceTo skip any intermission sequence before levels or Bosses, press Triangle while they are speaking.
Instant Uka Uka (PAL version)Press Triangle + Circle + X + Square. Note: This may only be done once per life.
Start with all power-upsAfter completing the game, wait at the title screen for the demo to start. Shortly before the game shows the demo of Bye Bye Blimps, begin holding Triangle. After the demo begins, you will be in control of Coco. Then, pause and exit the level to appear in the middle of the warp room (as if you had began a new game) with all the power ups. Note: If you complete Bye Bye Blimps, you will be ejected in the fourth warp room, but the force field in front of the hallway will still be in place, trapping you there.
Getting 100% completionCollect all the gems and crystals, then defeat Dr. Neo Cortex. Get the Crash Dash ability, then use Crash Dash to collect all the relics and complete the secret levels. Remember to get the crystals, gems, and relics from the secret levels.
Infinite livesIn Level 3: Orient Express (unlocked from the beginning), you can earn six lives per run. Five are from boxes and in the towers, one is from collecting 100 wumpa fruit (pretty much unmissable). After finding the fifth life in the last tower, pause the game and quit. Reload the auto save to make all lives respawn. It makes an auto save when you quit the level and keeps all your lives. Repeat this process as many times as desired. Remember to always quit the level and then reload the auto save. You can keep collecting the same lives over and over again. Each run takes approximately 110 seconds with loading times (55 seconds of that is gameplay). You will earn 99 lives in approximately 30 minutes.
Easy livesIf you are running low on lives, repeat the first level as many times as desired. Also play the Toad Village, Orient Express, and Midnight Run levels. These levels contains lots of lives, especially Orient Express where you can get five at the minimum.
When you defeat N. Tropy, you will get the ability go with Tiny Tiger. When the lions appear, kill multiple ones in a row using the ability to get an extra life. Repeat this as many times as desired.
In the second room, where the white bear is sitting, body slam him five to ten times to eventually get ten extra lives.
Extra high jumpWhen you already accessed the higher jump from the first Boss, you can do a higher jump by holding R2 + X or Circle + X. You should jump slightly higher. Note: This is very useful when getting the five extra lives by jumping over the yellow gem ride.
Hold Circle or L1 and press X, then X again when in mid-air. You will jump slightly higher because Crash crouches before his jump. Note: You cannot run and do this because you will slide.
Speed boostOn any Motorcycle level, when you hit a speed booster, hold X. You will still have the boost and will be popping a wheelie for as long as X is held. Note: It will be hard to turn and the boost and wheelie will end if you either release X or go over a jump.
Crash Bandicoot Warped Download
While playing with the tiger, press Square for the tiger to go extra fast. This is especially useful when trying to get extra lives off the hot air balloons that are in the air.
View statusTo view how many items (relics, powers, gems, etc.) you have collected, press Triangle while the game is paused to advance to the next status page.
All colored gem locationsSearch the indicated locations to find all five colored gems (Red, Purple, Blue, Green, Yellow). Colored gems reveal optional gem paths in some levels that are otherwise inaccessible.
Red - Level 12: Deep Trouble: Use the '!' exclamation point box at the end of the level to start a secret course. Collect the gem during the secret course.
Purple - Level 13: High Time: Found on the death route (must get there without losing a life).
Blue - Level 20: Tomb Wader: Found on the death route (must get there without losing a life).
Green - Level 23: Flaming Passion: Found on the death route (must get there without losing a life).
Yellow - Level 27: Hang 'Em High: It is found on the main path at the end of Level 27: Hang 'Em High. To access the level, you must earn 10 relics by doing speedruns (after completing a level you can pick up a stopwatch at the start; get a best time to earn a relic). Once you have 10 relics, step on the orange dot in the middle of the central warp room (where you select levels). It will lead to a secret sixth warp room in the basement. You can then start Level 27. You will walk into the gem at the end of this level, as it is basically in your way and hard to miss.
There are 30 total relics. Each level has one relic. After completing a level for the first time, you can find a stopwatch at the start. Collect it to trigger the timer. The faster you finish the level, the better the value of the relic. There are three relic types: Sapphire (slow), Gold (fast), and Platinum (fastest). It is also highly recommended that you first defeat all story bosses. They drop very useful abilities that allow you go much faster (for example, double jump and sprint).
Relic timesThe following is a list of all relic times:
Crash Bandicoot Warped Codes
Relic | Sapphire | Gold | Platinum |
1. Toad Village | 1:03:00 | 0:57:53 | 0:44:06 |
2. Under Pressure | 1:46:00 | 1:17:93 | 1:10:50 |
3. Orient Express | 0:41:00 | 0:27:80 | 0:18:10 |
4. Bone Yard | 1:45:00 | 1:40:21 | 1:21:00 |
5. Makin' Waves | 1:08:00 | 0:58:23 | 0:53:26 |
6. Gee Wiz | 1:35:00 | 1:22:73 | 1:05:93 |
7. Hang'em High | 1:24:00 | 0:52:66 | 0:43:80 |
8. Hog Ride | 0:45:00 | 0:41:46 | 0:35:06 |
9. Tomb Time | 1:42:00 | 1:10:00 | 0:53:93 |
10. Midnight Run | 0:53:00 | 0:38:23 | 0:18:20 |
11. Dino Might! | 1:34:00 | 1:25:76 | 1:03:00 |
12. Deep Trouble | 1:47:00 | 1:25:16 | 1:18:36 |
13. High Time | 2:12:00 | 1:04:12 | 0:56:96 |
14. Road Crash | 1:25:00 | 1:20:73 | 1:17:10 |
15. Double Header | 1:27:00 | 1:21:16 | 0:59:43 |
16. Sphynxinator | 1:42:00 | 1:22:66 | 0:56:70 |
17. Bye Bye Blimps | 1:09:00 | 0:58:43 | 0:51:50 |
18. Tell No Tales | 1:42:00 | 1:25:66 | 1:05:26 |
19. Future Frenzy | 2:01:00 | 1:34:00 | 1:19:66 |
20. Tomb Wader | 2:44:00 | 1:45:06 | 1:24:00 |
21. Gone Tomorrow | 2:05:00 | 1:25:60 | 1:02:13 |
22. Orange Asphalt | 1:36:00 | 1:31:30 | 1:21:80 |
23. Flaming Passion | 1:43:00 | 1:13:10 | 0:59:40 |
24. Mad Bombers | 2:08:00 | 1:55:23 | 1:38:16 |
25. Bug Lite | 1:49:00 | 1:34:86 | 1:14:93 |
26. Ski Crazed | 1:16:00 | 0:50:50 | 0:33:33 |
27. Area 51? | 1:53:00 | 1:49:83 | 1:44:50 |
28. Rings Of Power | 1:20:00 | 1:01:46 | 0:51:76 |
29. Hot Coco | 1:00:00 | 0:30:10 | 0:19:96 |
30. Eggipus Rex | 0:55:00 | 0:50:03 | 0:44:83 |
Crash Bandicoot Warped Achievements
99 Lives | D005BEEC F64C 800B5D4C 6300 D005BEEC F64C 80068F58 6300 |
Have All Special Power Moves | 80069178 003F |
Have All Crystals | 8006912C FFFF 8006912E FFFF 80069130 FFFF |
Have All Gems | 80068FB0 FFFF 80068FB2 FFFF 80068FB4 FFFF 80068FB6 FF00 |
Have All Relics | 800691B4 FFFF 800691B6 FFFF 800691B8 FFFF |